Finished her! An orc princess ~
Anatomy is so important, you guys.
I often get complaints about my tutorials saying "this is inaccurate if you have a cartoonish/stylistic artstyle! I don’t need to know anatomy because of this~”
Fuck that shit. I mean, sure, do whatever you want; it’s not my loss, but here’s something for you;
"You need to know anatomy to know how to warp it, and the better you understand how the body works, the easier it is to draw it."
I used my old art to prove this. I had different stages of styles and as you can see, my anatomy was horrible. The redraws clearly show how my new knowledge of anatomy, be it the body, the faces, clothing, hair — has helped me improve those drawings and still keep them very stylistic! Trust me, even the most cartoonish cartoons understands anatomy. It’s clear that in my old art I hadn’t practiced because I thought "I didn’t need it". Well, years passed, I finally practiced some anatomy - and look at that! It looks better, no?
I explain everything better in this post. I won’t start ranting too much here since I already got my point across there.
Feel free to share this if you agree
and would like to spread the word with me (◡‿◡✿)
Hey Power Painters! Here are some torso sketches to use as a reference. It’s really helpful to practice gestural anatomical bits.
REMEMBER! The core is the largest mass of our bodies, and most actions and gestures begin from it. The head and limbs are supplementary to the core of the body.
Besides The Basics (construction of heads and skulls and muscles and skeletons and how they move), I’ll go over some things I’ve been trying to work on myself lately:
1. Treat expressions as a single gesture of the face/head, as opposed to a head and then individual features dumped on a plate and arranged into an expression.
First, just get down the big shapes of your expression, just like you would for a pose.
So say I wanna do a low angle angry pose. I know the features are gonna be all mashed down at the bottom because of perspective.
Scribble it down
start to put on features
put on more stuff
fix stuff again
erasing and flipping and stuff a whole bunch until you are happy with it or stop caring
Whole head is a gesture!
2. Just like a facial expression, jot down where the important parts of an entire pose goes first. You can force the rest of the body to fit the pose.
So here I knew I wanted the shoulders tilted a certain direction, and te hand to be in that particular position in front of her face.
That’s the simplest explanation I got. Don’t be afraid to push and pull faces and bodies around! Worry about being “on model” last!
I used to have a lot of trouble with this myself until I figured out one simple trick. All you gotta do is know how to work with layers in a program like Photoshop, SAI, Manga Studio, etc, or have a ruler if you’re a traditional artist.
- 1. Let’s take a look at this dude. I drew the front of the face first and then tried to match the profile the best I could. Looking at it quickly it seems fine, doesn’t it? (well, other than the eyebrows; I forgot he was frowning.) But when you focus you can tell it looks.. well, off, compared to the one to the left.
- 2. This part can be a bit tricky. Take each layer and change the lines to a different, contrasting color or make it a different opacity (or both) and then overlap them. To make it less confusing, put the layers as "multiply". This way you can see the lines without confusing them too much. Try adjusting it to match as good as you can. Now when we have all the parts next to each-other, we can tell what’s wrong. The mouth is too high up, the nose is way too short, the eyes are also too high up, the forehead is too big, and the skull is too small. Thank goodness I at least got the neck and chin right! Let’s adjust these things so that they are at least the right height. (For you traditional artist, just use the ruler to measure the parts!)
- 3. Now the most obvious things are fixed, and we can see a big improvement. Everything matches height-wise. Nothing is glaringly wrong, but there’s still some details that are off. if you look closely, you can see that the cheek doesn’t quite match up, as well as the eye-shape and the nose shape. Also the expression. (On another note, I made the skull on the blue one a bit smaller, just so you don’t get confused. I noticed it was an anatomy error)
- 4. Fixed the minor details, and as you can see, there was a major difference. I’m going to make different tutorial on noses later on, but how do you know if a nose is down-turned or up-turned by looking at it from the front? Well, a down-turned nose is usually V-shaped, like the guy in my picture. An up-turned nose usually have more visible nostrils. Anyway. I’m happy with the results, let’s put the finished products next to each other.
- Yep! We can tell it’s the same guy now. Small things make a huge difference, and this trick is really easy once you get used to it. It might feel a bit trippy at first with all the lines clashing, but as I said, you get used to it. Let’s see the before-and-after.
- Not quite the same dude.
But yeah, there you go! If you’re interested to see more of my tutorials, just click [here]. Also, send me an ask if you have any tutorial request, I’d love to help!
without you and your fuckups.
this is the 2nd time i’m reblogging this today because i laughed just as hard as i did the 1st time i saw it
is this KE$HA?!
Tryna get schoolwork done before that deadline like
I want to see the beast in the beauty.
the half smile, half snarl. the unapologetic anger. I would like to see the man forgive the monster. to see her, blood and all, and love her anyway."